#ifndef SPRITE_H
#define SPRITE_H
#include <iostream>
#include <allegro.h>
#include <vector>

class Sprite {
    public:
        Sprite();
        ~Sprite();
        Sprite(BITMAP*, int x, int y);
        void render(BITMAP*, int x, int y);
        void render(BITMAP*, int x, int y, int angle);

    private:
        BITMAP* bm;
        int px;
        int py;
};
#endif
